Website powered by

Making of : Forest Ground Scene in Blender 3D

A short guide how we create a forest ground scene
in Blender3D 2.78 (Cycles)

FIg 1. Scanned tree stump without texturing
Fig 2. Tree stump PBR texturing with four 8k EXR maps
Fig 3. 15k map envorinment setup for realistic light
Fig 4. Ground with microdisplacement (render res. = 1.2)
Fig 5. Leaves setup from our Nature Essentials (forest leaves 17)
Branches setup (forest branches 21)
Fig 6. Dry Grass setup from our Nature Essentials (dry grass ground 9) Weeds setup (forest weeds 8)

All together in the compositor and Fig. 6 is the result of this little artwork . Rendering time (1500 samples in 2k : 8 min.
for Fig 6.))

Greets to all, JLE Studio Auckland / Jeroen

Fig.6 : End result

Fig.6 : End result

Fig 1 Scanned tree stump

Fig 1 Scanned tree stump

Fig 2 PBR texturing

Fig 2 PBR texturing

Fig 3 realistic light setup

Fig 3 realistic light setup

Fig 4 ground with microdisplacement

Fig 4 ground with microdisplacement

Fig 5 Leaves and branches setup

Fig 5 Leaves and branches setup

Fig 6 weeds and dry grass setup - the finish

Fig 6 weeds and dry grass setup - the finish